microgame

 bop it like game. the idea is to you select the different colors with different combinations if you finale you will get different endings for different paces of trash and the combos


the game will look like a factory that sorts out trash in different forms. The game will have the player move trash with different key binds depending on what the color of the trash is for the  disposal




the games that wear inspired is

 bop it
 boneworks (trashing sequence) 
 rhythm games?


the scene is a factory worker that put the right type of trash on the conveyer belts hos boss is strict and will firer if the worker gets it wrong and will destroy the factory and everything with in it.







making the basics

today the group managed to make the mood board and the assets list dun well be making the first steps on making the game and its hopeful success.



 







this is the first models made for the game as it gunna be a microgame  wear you must do a simple task in the most engaging way possible the theme is trash and recycling I first started to make a bin with different trash with in like theses plastic bottle to identify it plastic are metal scraps.


her is one of the view of the scrap metal bin . as you can see I have  random metal bits on top of the bin to show it was scrap metal .



her is a wider view of the scrap metal bin to show a larger prospective of the model and to show how the bins can differ from on another from plastic to paper this makes it simple in design but easily differ from bin to bin.





her is the paper model used for the paper bin aka the green bin there's simply 2 forms to make some combinations for the bin to be in although I don't have the time to animate paper it will still work with a low Polly look .



this is the paper bin model which will have a green 
texture with a symbols for rescaling paper all of which will be yellow to make  sure you see what symbol it is the paper is gunna be grayish white




hear is the bins finalized for the micro game one is metal  one is plastic and one made for paper  these bins are gunna be 





this is the red bin that is full of metal scraps for the microgame as I made the texture  with a red and rusting gray and a small bit of slag black to establish the rot in metal and to give a dead face to describe 
death and need of new life of refinement and smelting of this scrap.
this is the plastic bin for the micro  game as I made it blue with a rescale symbol made white to make look like more for recyclable 



this is the green bin for paper to show its bio waste with a waste symbol to show that you though in the green hole.

all of these bins are gonna be used in the microgame but all i need to do is to find out how to move the meshes on to the modules.



 

this is the scrom sheet for this week as its just getting to know the finial stages of the game and how to finish up this project for this part of the year and finding out whats left to do for our blogs and trello.







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