project 2 3d environment
This is the second project of the year and it’s about improving your
craft out of one of three things.
3d modelling and animation.
coding
game design
2d animation
What I am doing is 3d molding. I'm goanna make a medieval fantasy Armory
with a forge included to add detail and some technical detail to make the
models look distinct and more realistic.
the impression is a medieval fantasy Armory.
one of the key features in Armory is the weapons and the forge
implements winch is going to be a Japanese's bow sword shield and axe which
will be mix with some alien like designs that can be in my own design the
textures will mostly be be found form.
The reason I chose a medieval armoury is I couldn't do a regular
one as I can’t do guns, so I decided to change to more a elder style to make
things more simple and fun. one of many things I could not add due to that
they were not good enough as they wear bad ideas that did not
make scene are its Gunna to take too long to do.
The things I am going to do thou is working on textures for the models
which will make my skills in 3d modelling even greater and make them sellable
for the future of my career are make this a good hobby.
The first thing I need to find some good art of the things I need are
find a good picture.
of send things which are still being found are I have seen something
appear that caches my interest this project will make me try new things that
gives me the chance to try, and I am happy for that.
The texture software I'm goanna try is in Maya itself as I want to try
how to work the bevel tool with the texture plats to make a nice looking
textures on the modals I'm going to make this and how will I can get the shapes
to meld in the right places in to one model so I can use as less models as
possible .
I've needed I can add more I can meld sed model with changing of
the lines that shapes the model I can mend new forms to make the model in to
any shape i want are need as the only thing I can’t do is some shapes can’t be
made dun due to some angels not being able to be done are something that
can simply can’t be done.
Thus, I have to be
careful on wear I place shapes as if I mess up and it’s too late to change, I’ll
have to restart the hole part that needs redoing are needs to be deleted.
This is the bow that I'm Gunna use for the environment as it has a nice flow
with its form and posture the style of the bow is a long bow a unique bow of
the far east hat has a longer top compere to its bottom. it was essayer to use
for horse back during war. In The armoury scene it will be on walls on bow
racks and may be put on certain places to give it depth of a place that is
ready to give solder weapons for war.
the general history of this bow was made for war mostly on horseback but
was used on the ground as well .with the making of such war bows being complex
and hard to make but was made in the masses during times of war .the bow was
made mostly of bamboo and strong glue then drying and bending for days at a
time with strong pegs to give its shape .
the oldest bow is could Yumi the evil banishing bow used in 1103
ad it’s not known on ho made this bow but it was well known as one of the main
weapons of the first emperor Jimmu and further down the line of its
history usually by the upper classes that can afford horses and those in the
military service .
https://www.youtube.com/watch?v=E1uhKOKRx-4&t=203s
This is the first image of the weapon I'm making as it has the bend of
the top half and in the making of the lower end for the bow to have its
unique shape of a Japanese war bow.
This is the full
making of the bow without its textures as I made it by getting a cube and
making a bow shape once that was done, I made one end smaller and the other
longer then extended a new face to the back to give the bow its thickness and strength. making this module.
This is the texture for the bow, and this is I wanted to try by using
substances painter and adobe photoshop to texture all of my 3d models. it is
also working on how to manage these apps.
This is the sword I am Gunna use to inspirer for the armoury I'm Gunna
make for my 3d project.
This sword is just a standard katana form Japan its unique form
gives something to admire to as its many forms and sizes can be a good sword to
model for.
The history of this type of blade was during the war against the Mongols
from 1274 to 1281 CE the blade was made to cut down the
Mongols thick leather Armor. The crave of the blade is a natural
case of the blades cooling effect of the forging process.
during the time the blades wear made it was mostly made
for nobles during war are elite solder as a gift for
they efforts in war. The model I am making with is Gunna be a
straight version to give it a more modern look along without the sheath to
save time and to give the look the swords are ready to go.
This is the failed version of the sword I'm making as first I wanted a bit of an alien look but decided to change to a straight form rather than an outlandish one.
This is the final model for the sword as I made the handle first then went down
and made the base by spreading the pommel in to its shape which was the
easy part .The hard part is making the blade which is in 2 parts one is making
the shape by adding a new face and moving the shape up then you rotate the tip
to get its point. The second part is adding the actual part of the blade first
you select the each end of the blade the select the faces then
create new ones by shift c v then extend to the point you want to go to
vertices then merge them with the centre tool making the blade and the bladed
point.
This is the new sword that I hat to redo. Mistakes do happen in 3d modelling
and this is one of them as the mistakes made wear the face margin withe the two
faces and they wear edges that wear in the wrong place thou they can be fixed
this example it hat to be redon as it wud be a waste to fix something that
wade be easier to just to re do.
This is the third texture I made for the sword as this is was very fun as I did enjoy making the mix of the scale carbon and cobalt blue along with mixing a runic form on to the axe body to making it look magical
This a Japanese axe
also known as ono these axes wear ever had thick blades are thin razer shapes
blades. These war blades look fantastic for a medieval Armory I am making this
axe will be one of the main pieces.
This is the model I
have made for the axe and its definitely one of the essayist models I’ve made
due to it only being one model as I only started with the pole then melded the blade and spike then center the spike to
gets it point the only thing that need to do is the texture.
This is the texture for the axe and this is the second one that i did but this is the first one that has the mix of the carbon scale mail black with a cobalt light blue this is my favorite peace of art although I cud do some improvements on it by adding a type of shade to make it stand out that bit more to see
his is
a Japanese Shield called Tate theses shields are
used when they wear on horseback with their swords when
they weren't using there spears are bows hay wear made to help
defend themselves against pistols and arrows mostly made out of
hard wood are bamboo with some metal parts those once gun become more used
during war the shield die out and wear never used again.
This is the shield I have made for the armoury as I made some borders like
shapes for the base of the shape then by making the grip and the spine in
once piece to make it eerier to patch to together all together it’s not
much to make but combing them is the hard part as each one of the boards needs
to be in the right place otherwise it just docent work are it becomes useless .
This is the shield texture
I am making for the 3d environment project. for this peace it’s not much and I
just covered it with a black iron cobalt color with a scale mail like
pattern to make it look like a more mystical metal with a nice eye pattern to
give it more distinct look.
This is the forge on wear I'm gunna put as my center peace for the armory. this is just a peace I'm gunna use as my base thou I'm gunna add a bit of a roman style that's just more cubed then round along side is an anvil but I'm using a different texture style for this peace to try different things to see what's better are easier to use.
This is the model for the forge that I'm making for the armory making the model 3 pieces 2 being the chimneys one being the main top and bottom they wasn't much to make but all I did is just bend the shape in such a way to make it like a chimney while I moulded the rest of the forge with ese like any another 3d model.This is the full thing and its easier then using substances painter but it dues has a lot of flaws one of which is you hat to make sure is that you don't merge the textures as doing so will make the entire thing a absolute mess so you haft to make sure that you don't mixed them together you be fine .
Comments
Post a Comment