Party game
A bunch of gnomes are gunna decide hose gunna be the next mayor of there town and decide to do a bunch of mine games to see ho wins.
There will be 4 gnomes that are gunna play the mine games to see ho win the party games ho ever wins the most out of 5 games wins something like Mario party these mine game cud be a hole bunch like a mine football ; game wear its 2v2 are a hot potato game wear you must throw at the other until it explodes.
My genuine art style will be pixel art of gnomes doing mined games with each other to get the upper hand on one another hay could use a item to stop are a norther path opens up to give another player a faster rout all those things can build up in to a competitive multi player experience that can make it fun and challenging for the all the players to play and explore the different ways to play.
I fell that some of the game mechanics will be hard to do so I guess 2 coders 1 artist will be a good start thou I feel that 2 coders and 2 artist and a game tester will be the best are what I can think of.
The prospective is a 2d slash 3d environment depending on the mini game as it can be a mix of 2s and 3d like I could have a 3d background and 2d charters to play the mini games .
Game start :This current game is a sick man climbing game wear you use floppy physics to climbed up a mountain and do whatever the game play is .
The list of stuff I'm gunna model : for project
Rock 1 to 6 in different ways
Different props for the game if needed
Make bushes
Make sure to make the stones in different ways
Do the stickman
the game that I'm working with a bunch of other is a game wear the game is wear you clime up stuff against each other
The plane
The plane is is o make the model designs and make the models for the game as ill be making a trees bushes rocks and most of the environment. the idea is for my models is based of the designs of the French alps .
Dou to the French alps being what I needed for the design for the game a Pandora's box of opportunities came to me as i cude have nice textures modules and what aver els that coms to mine of the alps. as it was the perfect as rocks trees and even the grass and other things . as the ways the alps look and felll its pearfect place wear stick men clmib and fight over for whatever reason is needed.
Gdd for the game
This is the gdd that has bin dun for the game and form my end i do the 3d modeling and some of the art for the modals thou most of all this gdd is just hear to show what's has bin impaired and what can be to do to make the game better as pest as possible.
stick fight is the main game on that's is the inspiration that is based on as the main mechanic the floppy stick man movants is the mine motivations as the floppy desighsn give it what my and my colleges want in the game and that's what I'm gunner make the stick man that is gunner be the very modal that is gunner flop around and do what ever its needed for the stick man to move around and climb around to make things interesting.
These are the rocks that I made for the game as there are gunner be obstacles are projectiles for the players to use they are scattered and can be used in different ways depending on how the player uses it.
This is the first texture that I putted on and it looks good for testing as I feel the rocks I made are nice and low Polly for the game as that's the intended art style are thou making my own wooed be better I've I have the time.
This is the first scrum and its not much as for me I just need to 3d modal a 3d stick man and some 3d environments and that's about it fir this week and possibly next .
this is the trello as wear the games is worked on wear all the plans for the game is planed hear and worked on and how the progress of the game is monitored hear.
This is the stick man I made for the game and I think ill change some things as it decent but it needs changes one is the head is it not large enough and I feel the arms cud be a bit longer .
This is the stickman that is made for the game wear I added the limbs separately this is dun easily as I just added some domes at the end of the limbs making them so they can latch on to rocks and walls making them more distinct eve also added a rig on so it can have animations and can be floppy for the coder to work on.
This is the cosmetics i have made for the game and its just the first to com as I'm making them with different colors to give each player something that can wear out the options.
This is the tree I'm gunna use as a references for the modal that I am making as I making assets for the game to give my team more then enough models to work with are to modify them selves .The reasons I picked the Mario 64 tree its suites on what I want in a 3d manner as yes i do know its 2d it was the closest thing I had in what I whetted to show in a tree that's in low Polly .
This is the tree that is fully made it just need a texture for the leaves and the wood and it will be all dun thou I do believe that more can be dun to make things better so what ill think ill do is make one that is all connected and one that is all free so that my team mates may be able to have a variety of different type's of the same tree .
This is what I did one tree is all connected and one that is fully able to move the parts around to the user may twist and turn the parts to make all orts of patterns and new ways to make the tree better in some ways.
These are the boulders that i have made there models are shaped differently shapes for them to fall in different ways to make them make the player reacted in different ways making them more efficient .
This is just the boulders with texters and it looks rather nice thou i wish that I can find better ones thou.
This is the textured version of the bush that I have made and its pretty nice for the game to use thou I could do more to it as I'm not sure if the stretched texture should be. In other hands it could also be used with more refined textures thou as I think a photo take of a tree base are some leaves from a hedge would be a better take.
This is the log with a texture I have put on and its fin but needs to be well less screeched and but form the prospective of the game design its fin as its not meant to be over compilated .
final thoughts
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